![]() On, Stainless announced a Kickstarter project aimed at funding Carmageddon: Reincarnation into a new game, with an initial requirement of $400,000 which was successfully completed on 7 June 2012 at $625,143. On 1 June 2011, Stainless announced that it had retrieved the rights to the Carmageddon brand, and that a new and completely independent game was in development, named Carmageddon: Reincarnation. Stainless has also licensed Buckland's 1980s Mac classic Crystal Quest and has produced versions for XBLA and Windows Vista. In April 2011, it was announced by Wizards of the Coast that Stainless Games was working on the new updated client version of Magic: The Gathering Online (commonly known as MTGO or MODO). Developed over nearly two years in conjunction with Wizards of the Coast, the title broke sales records on Xbox Live Arcade (171,000 in the first month) and was well received by both critics and players. The company released Magic: The Gathering – Duels of the Planeswalkers in June 2009 on XBLA. For licensing reasons, this was available for the North American market only. Electronic Arts released the Stainless developed PSP and DS title Scrabble in early 2009. These were also released on PSP as a single product in December 2007. These include a range of Atari classic titles which have both the original version running under an emulator, and a completely re-written evolved version. The company has subsequently developed in the console download field, having eleven titles released or soon to be released on XBLA, plus two titles on PSN (PS3). In 2006, Stainless was sub-contracted by Blitz Games to develop one of their three Burger King games, PocketBike Racer. Subsequent versions of the franchise ( Carmageddon TDR 2000) were contracted by SCi to other developers and Stainless Games had no involvement. Stainless released a sequel, Carmageddon II in 1998. This was launched amidst much controversy over its violent content in 1997 but received high review scores thanks to its compelling gameplay and many ground-breaking features (including a fully featured physics engine - a world-first for video games). Starting with sub-contracted 3D engine work for Argonaut Games, and developing medical multimedia titles for the Times-Mirror Company, the company went on to develop what later became Carmageddon for SCi. Before Stainless Games, Buckland was a freelance programmer and Barnden was a senior designer at Conran and The Body Shop. īuckland was the lead programmer on Carmageddon and Carmageddon II: Carpocalypse Now and Barnden was the lead artist on both. It was originally located in "The Cottage" on the Isle of Wight. Originally named Stainless Software, the company was founded in August 1994 by lead programmer Patrick Buckland and design director Neil Barnden. ![]()
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